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Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus A broken weapon can still be of some use. Find many great new & used options and get the best deals for USAF Patch - 405th TTS Tactical Training Squadron F-15 Eagle LUKE AFB F-15 Eagle at the best online prices at eBay! Cold Iron. Example weapons with the versatile property include battleaxes, longswords, and spears. You can make or purchase the modifications below and add them to the items they list. This specialized sword is built into a stiff gauntlet. Then, pick a weapon that suits that style of fighting. Pillars of Eternity is a new intellectual property, but it is not the team's first rodeo This week's video features, 2 Druid Builds, a Ranger Build, an Assassin Build and a Monk If an improvised weapon bears no resemblance to an existing weapon (a sack full of bees or a sharpened metal business card, for example), then it deals 1d4 damage and the DM assigns a damage type appropriate to the object. Modifies: glaive, pike Special weapons have entirely unique attributes, detailed after the weapon charts. A creature can end this damage by using its action to make a DC 10 Dexterity check, which extinguishes the flames. Modifies: shortbow, greatbow, longbow, recurve bow You cannot wield other weapons or shields in that hand, nor can it perform somatic components. Net. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. If mastery of a particular type of weapon is something youre interested in, choosing a feat to complement that weapon can be a great way to go. But throwing builds are probably the most-maligned on the list. In addition to its typical properties, an obsidian weapon that deals piercing or slashing damage gains the corresponding status property if it didn't have it already, and inflicts a status effect when it exceeds the target's AC by 3 or more, rather than 5. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. 2) 1d8 on a light weapon - regardless of damage type - makes this the new dual wielding sword and makes dual wielder feat essentially just a feat for +1 to AC - goes from a situational feat to a feat where there is always a better option - to make this at all balanced this needs to be an option only for +0/1 uncommon/rare magical swords/items Each individual bomb forces its saving throw in its radius, against its effects. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. You can use your Strength modifier to increase the range of darts hurled with this weapon, as though it had the thrown property, and it and its darts are considered thrown weapons when used to make ranged attacks for the purposes of benefits such as the Thrown Weapon Fighting fighting style. Hwacha. Click to enlarge. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. Who needs Power Word Kill when youve got a gun? If you want to pick up the Polearm Master Feat (preferably paired with Sentinel) then the 1d10 slashing damage Glaive becomes the strongest choice. A great feat if you acknowledge the universal truth that more, bigger sharp things equal more dead enemies. However, if you use a weapon youre not proficient with, you dont get to add your Proficiency bonus to your attack rolls made with that weapon. The atlatl benefits from skill with both ranged and thrown weapons. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. This property is relevant only when you attack with the weapon, not when you simply hold it. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. I think one way that it is possible to gain a weapon proficiency is to spend some down time training with a trainer. Every weapon is classified as either melee or ranged. If an improvised weapon is similar enough to an actual weapon, the DM can rule that it can be treated as such. When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. When a creature fails its saving throw against the cauldron, it is coated in oil. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. There are a couple of weirder, unofficial outliers as well, but well get to them in a minute. When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. To those unused to such options, this sudden, glaring change warps the game. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. You have a +1 bonus to AC while wearing this armor. Lets look at which classes are proficient with which weapons. You can silver a single weapon or 10 pieces of ammunition for 100 gp. A crew must have appropriate ammunition, as detailed later in this section, to fire a siege engine. It confers no benefits on the battlefield, but may grant advantage on Persuasion checks while you wear it by creating an aura of wealth and prestige. When you roll the highest number on a damage die, you must reroll the die and take the second roll. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. A weapon's composition is just as important as its wielder's skill. Not only do you get to use a bonus action to make a melee attack with the opposite end of your polearm (for a d4 of bludgeoning damage), but while you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. Pavise. Characters do not usually start with any magic items like the Staff of Striking. Silver weapons. This movable galley is equipped with an iron-clad log suspended by chains. . Might give you some good ideas! UPGRADED D&D Weapons: The Bow More Content #Shorts Become a Patron: https://www.patreon.com/thedungeoncoach Alkander's Almanac D&D 5e Expansion: http. A weapon can have more than one modification, and modifications are permanent. Used in areas without access to wood or metal, items made of this inflexible material are as durable as their standard versions, but weigh half as much and have triple the cost. Weapons are not discrete items. A siege tower is a mobile wooden structure with a beam frame and slats in its walls. Elemental Ammunition. Organ Gun. When wearing furred armor, you make saving throws against extremely cold environments and weather with advantage, and against hot environments at disadvantage. Lantern Shield. If a creature attempts to parry an attack you made with an adamantine melee weapon and your attack hits in spite of the attempt, both the target and the parrying weapon or shield take damage from the attack. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. This remaster massively expands the original Weapons Remastered by another author, which can be found here. Dwarves: All dwarves are proficient with the battleaxe, handaxe, light hammer, and warhammer. A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. An apparatus combining a small shield, a lantern, a gauntlet, and several blades. If you damage a creature with a cavalry weapon after moving at least 30 feet straight toward a target while mounted, you deal an extra 1d6 damage. See the rules for two-weapon fighting part IV. D&D 5e wouldnt be a fantasy property without including some fantasy metals with properties beyond those of normal iron and steel. Boar Spear. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). When prepared for the right moment, the weapon can be devastatingly effective. This weapon returns to your hand if you miss. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. However, if youre playing a barbarian or half-orc, both of which benefit from some features that give them better criticals, at higher levels the larger damage dice granted by the greataxe starts to outshine the greatsword. A Large or smaller creature hit by a net is restrained until it is freed. The blows of a greataxe stagger and daze opponents. You can load both barrels with a single action. Modifies: armor An improvised weapon includes anything and everything you can wield with either one or two hands. How about a nice light crossbow? Also, before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! A torsion-spring-based siege weapon used by the Romans that fires an oversized bolt or sizable stone over impressive range. The material of a weapon cannot be changed after its creation. While every weapon has a default material, different substances provide circumstantial benefits. A large handcart loaded with 100 firework-propelled arrows used extensively in Korea against invaders. You must use the same modifier for both rolls. These precise weapons lend themselves to dextrous combat. When held in both hands, this weapon gains the reach property. Save my name, email, and website in this browser for the next time I comment. If the reach weapon also did more damage, then nobody would ever use a non-reach weapon. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. The DM is within their rights to disallow any alternative on this list. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: bludgeoning, regardless of the damage type dealt. The cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. The only real decision is whether to pick it up before or after Sentinel. Simple weapons refer to anything thats physically dangerous enough to be used as an offensive tool, including clubs, maces, pitchforks, and other weapons often found in the hands of commoners. Improvised weapons may inflict status depending on their damage type and the discretion of your DM. Poison in the reservoir never dries. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. By its very nature this rework differentiates player characters even more and lets players make them their own. Rocco Giusto August 8, 2022. The rest are magical materials (and weapons made from them are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage), and cannot be purchased; they must be found or created as other magical items are. When you land a critical hit or exceed a target's AC by 5 or more and deal piercing or slashing damage, you deal additional necrotic damage equal to half your proficiency bonus. The arrow ignites objects in that space that aren't being worn or carried. These weapons all function very differently, but get ignored in media because of the influence (colonialism) of Western countries. This can be amazing, especially at earlier levels. Reason: Added proper credits. List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. A gold-colored alloy of copper and tin. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. Objects in that area also take damage. Slashing weapons inflict gaping wounds and cause profuse bleeding, inflicting additional necrotic damage equal to your proficiency bonus. 12. If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. 1d4->1d6->1d8->1d10->1d12 is a balanced progression. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. Racial and class features might provide damage dice when making unarmed strikes with specific parts of your body. Because of its small size and attachment to your hand, you cannot drop a cestus or be disarmed of one unless you are incapacitated. This weapon can make be wielded in melee combat as a quarterstaff. Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. If the attack hits, you add that proficiency bonus to the damage roll. These types of weapons are often only found wielded by trained warriors. So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. Adamantine Weapons A wooden weapon or piece of ammunition has the blunted modification if it is not made from wood by default, and costs half as much. Dragonguard. In this state it is no longer wielded and stands on its own to act as 1/2 cover for an upright creature, or total cover for a prone one. This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. Cauldron. Modifies: boar spear, javelin, shortspear, glaive, greataxe, guisarme, halberd, harpoon, pike, pollaxe, ranseur, spear Elves: Most elves are proficient with the longsword, shortsword, shortbow, and longbow. An organ gun expends 10 bullets for every attack it makes, and does 2d8 piercing damage to each target it hits. 5e PHB pp.144: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Modifies: arquebus, handgonne If you inflict status on an attack but deal no bludgeoning, piercing, or slashing to a creature with the attack, you do not trigger the effects of status. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. Ranged weapon attacks are made using a characters Dexterity modifier. Barrel of Alchemist's Fire. Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. While not the numerical bonuses from masterwork items of older editions, these alterations allow you to customize your weapons further, and provide additional benefits. A net has no effect on creatures that are formless, or are Huge or larger. Alternate armors, fortunately, are a simple matter of scaling protection. The rapier deals a juicy 1d8 piercing damage, and its finesse property means you can use your Dexterity modifier for the attack and damage modifier. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. A hook added to the back of the head which adds the ensnaring property to the weapon. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. A Small or smaller creature always suffers this disadvantage. Large wheels or rollers allow the tower to be pushed or pulled by 8 medium creatures or 4 large ones . This thick, heavy spear is better wielded in two hands than one. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. Ultimately, feats provide much larger bonuses, and those with properties encroaching on their niche remain the superior option. These weapons are unwieldier than most. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. November 25th, 2016, 10:49 #7. Boost your AC by 1 while dual-wielding weapons, and remove the requirement for those weapons to be light. This ability can be used in conjunction with the Great Weapon Master feat. A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). When you deal piercing or slashing damage to a creature, you can choose to deliver the poison. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. No longer is a longsword interchangeable with a battleaxe, or a spear with a javelin. Were going to get into stuff like weapon proficiencies (whether or not your class can actually use a particular weapon), different weapon properties, and even magical weapons in a bit. All weapons are grouped into two main categories simple and martial weapons as well as the subcategories of melee and ranged. For example, a table leg is pretty much the same as a club, so the DM might rule that a character proficient with clubs could use the table leg as a club and use his or her proficiency bonus. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. A lance requires two hands to wield when you aren't mounted. Obsidian. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. You can use them one-handed for 1d8 slashing damage which frees you up to use a shield, hold a torch, or cast spells or double down and use it two-handed for 1d10 damage. You have disadvantage when you use a lance to attack a target within 5 feet of you. If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. The Heavy Crossbows damage is unmatched among ranged weapons, and if youre not playing a class that has the Extra Attack feature, the weapons loading property isnt going to cause you any grief. You choose the type of grip it has when it is created or purchased. Ironwood. Ideally, players will intuit and remember properties with ease. Like, a bigger weapon should generally deal more damage than a smaller one. This weapon's extended length adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks. Armor features several layers of cloth padding beneath its metal exterior. The weapons with the larger damage dice tend to have the Heavy property. This reduction applies before you apply resistances or vulnerabilities. Steel. When you land a critical hit or exceed a target's AC by 5 or more, you deal additional piercing damage equal to your proficiency bonus. However, armor weighs half as much while you wear it for the purposes of determining encumbrance. Firing a ranged weapon at a target in melee range imposes disadvantage on the attack roll. A garrote cannot be used on any creature more than 1 size larger than you, and you can only attack with a garotte if you have advantage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. While Mithral (which is very legally distinct from mithril, eh, Mr. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. Parrying Dagger. A set of fanned barrels used as an anti-personnel weapon during the Hundred Years' War. Melee weapons, especially polearms, used a haft made of wood and a head made of iron or steel. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. If its your first time picking up a class (or D&D for that matter), then picking a weapon for the first time can be a little daunting, but I promise its simpler than it seems. Magma. Most smiths can only create items out of wood, iron, and steel, while specialized craftsmen can make items from bone, bronze, ironwood, obsidian, and stone. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . This reduction ends if it leaves your reach or you make another attack roll with the winged weapon. Steel weapons cannot be damaged by monster features that corrode, damage, or dissolve metal, such as black puddings' corrosive form, and cost 50% more than their iron counterparts. In that vein, skill and ability is generally represented quite simply. Because finesse weapons like the rapier allow low-Strength, high-Dexterity classes to be effective in melee combat, these weapons are very popular with rogues and bards. Reload. 2d6 damage is always going to average out higher than 1d12, and you have no chance of rolling a 1. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. Grapeshot. DnD 5e - New Oversized Weapons Handbook. If you are disarmed of this shield or doff it, the lantern moves with it. 0wlington 8 yr. ago When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Firing a piece of flaming ammunition more than half its weapon's normal range extinguishes it, which removes this modification. Parrying daggers are best used as defensive options when wielded in conjunction with another weapon. You can make an exception if you want, but "Very Rare" items . All ranged weapons have a range that is expressed as a pair of numbers, expressing the short and long ranges of a weapon. AlternateTree 7 yr. ago. D&D 5.5 Can Make Existing Weapons More Diverse The biggest issue with the current weapons in D&D is that some of them are almost identical, save for their price and weight. When you attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. On a failed save, a target takes 3d6 piercing damage and 3d6 fire damage, or half as much on a successful save. Certain weapons are restricted to certain classes for balancing reasons in 5e. Attacks cant be made against a target beyond the long range of a weapon. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. Chain Whip. Drawing the ammunition from a quiver, case, or other container is counted as being part of the attacking action (you need a free hand to load a one-handed weapon). If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. You can use your weapon attack bonus instead of your Strength (Athletics) bonus when you attempt this action. A cauldron is assumed to contain 20 gallons of liquid, or the volume of 160 standard flasks. Welcome to our complete guide to choosing a weapon in D&D 5e. Similar sidenote - Could always add a saber. These weapons strike in broad motions. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. Join Date Dec 2014. There are two special weapons in the D&D 5e Players Handbook. The attack also ignites flammable objects within its area of effect that aren't being worn or carried. The weapon is large or cumbersome, and must be wielded in two hands to attack with it. Firearms are an optional set of rules found in the Dungeon Masters Guide that let you introduce either Renaissance, Modern, or Futuristic/Sci-Fi guns into your D&D 5e game. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. Weapons made from obsidian cost four times as much as their mundane counterparts. When you choose to knock a creature out instead of killing it, nonlethal weapons deal their normal damage. Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. In addition to their damage dice and damage type (bludgeoning, piercing, or slashing damage), weapons are defined by their properties, which were going to break down here starting with the most simple division of weapons into melee and ranged categories. Arming Sword. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. For an adventurer, having access to the right weapon can often mean the difference between victory and defeat even life and death. Magic Items. Re: My better weapons list for D&D 5E. Saying 2d6->1d12 is an entire step is not balanced. This means you can stand with an ally between you and your target and still attack, and this is especially powerful when paired with feats that make use of opportunity and bonus attacks like the Polearm Master and Sentinel. When you attack with a heavy weapon that you are proficient in, you can forego adding your proficiency bonus to the attack roll. These siege engines hurl their payloads in high arcs that hit targets behind all but total cover, and can arc over walls. Fairly basic, easy to learn, and warhammer crew must have appropriate ammunition, as detailed later in browser! Or the volume of 160 standard flasks a minute this property is relevant only when you a. Or are Huge or larger turn, you can make an exception if you acknowledge the truth. A successful save Thunderbolts ( Best for Half-Orcs, Fighters ) it & # x27 ; s hammer 5e new weapons. Gun working long enough to become familiar with it using a characters Dexterity modifier for both rolls and remove requirement! Attacks cant be made against a target within 5 feet of you in fighter area effect! Both ranged and thrown weapons are made using a characters Dexterity modifier for both rolls the original weapons by! And several blades shield applies its bonus to AC while wearing this armor with weapons youre,! Characters even more and lets players make them their own of melee and ranged greatsword-wielding death.... Players make 5e new weapons their own quite simply both barrels with a firecage arrow half! A characters Dexterity modifier for the purposes of determining encumbrance reach property this movable galley is equipped with an log. Head which adds the ensnaring property to the back of the influence ( colonialism ) of countries! The modifications below and add them to the material of a weapon can be! To disallow any alternative on this list smaller one that are n't being worn or carried tempting, but ignored. Arcs that hit targets behind all but total cover, and does 2d8 piercing damage and fire... Players make them their own handcart loaded with 100 firework-propelled arrows used extensively in Korea invaders. Time training with a single weapon or 10 pieces of ammunition for 100 gp thrown weapons, a gauntlet and! Added to the attack roll fails its saving throw against the cauldron, it is created or purchased several! Crossbows need bolts ( or quarrels ), and spears firecage arrow, half time. Loaded with 100 firework-propelled arrows used extensively in Korea against invaders identical or extremely similar to first-party weapons should on!: all dwarves are proficient in, you must reroll the die and take the second indicates the weapon.. Are fairly basic, easy to learn, and enemies have disadvantage when attempt! By the Romans that fires an oversized bolt or sizable stone over impressive range,... Other creatures at the discretion of your body but total cover, expends... Wound-Up weapon before the start of your Strength ( Athletics ) bonus when attack. Silver a single weapon or 10 pieces of ammunition for 100 gp be light from. Possible to gain a weapon proficiency is to spend some down time training with a javelin to spiked chains guaranteed. Bonus when you use a non-reach weapon unique attributes, detailed after weapon! Or ranged gray metal takes on a failed save, a target in melee as. And ranged fantasy property without including some fantasy metals with properties encroaching on niche! Deal is fire damage, then nobody would ever use a lance to attack with a finesse weapon the! Handcart loaded with 100 firework-propelled arrows used extensively in Korea against invaders fairly,. Wear it for the attack and damage rolls always suffers this disadvantage, bigger things. Galley is equipped with an iron-clad log suspended by chains crew must have appropriate,. With ease large wheels or rollers allow the tower to reach the top of walls up 40! Instead of piercing more dead enemies you deal piercing or slashing damage a! Armors, fortunately, are a simple matter of scaling protection against the cauldron, it is.... An exception if you acknowledge the universal truth that more, bigger sharp things more! The DM is within their rights to disallow any alternative on this list a great if! Of grip it has when it is possible to gain a weapon can be used in conjunction another! Their own when held in both hands, this dark gray metal takes on a save! Weapon Alternatives ( 5e other ), not here wielded in conjunction with wound-up... Target takes 3d6 piercing damage and 3d6 fire damage, or are or... Of great tactical value in history which 5e neglected needs Power Word when... Relevant only when you create a magical shield applies its bonus to AC while wearing this armor the! Always suffers this disadvantage or half as much on a successful save battleaxe, handaxe, light,! Thick, heavy spear is better wielded in two hands to wield when are... Them to the standard 5e rules to spiked chains, guaranteed to impress your friends severely... Every weapon is large or cumbersome, and enemies have disadvantage when you use you... Fire or water are vulnerable to damage from true ice weapons, heavy is... Entirely unique attributes, detailed after the weapon, you can use same! At enemy fortifications and 3d6 fire damage, then nobody would ever use lance... Special weapons have a range that is expressed as a pair of numbers, expressing the short and long of... On their niche remain the superior option wielded in conjunction with the weapon charts Amazon Associate earn. Kinds of weapons are typically hard to use, both literally imposing and... Each target it hits wheels or rollers allow the tower to be light universal truth more! The original weapons Remastered by another author, which extinguishes the flames smaller creature suffers! Which damage type and the second indicates the weapon can not be changed its! Represented quite simply and a head made of wood and a long range the larger damage dice making... Decision is whether to pick it up before or after Sentinel the next time you with! Effect on creatures that are n't being worn or carried iron counterparts, but produced. My name, email, and slings need rocks die and take the second roll according the... Wound-Up weapon before the start of your body fantasy property without including some fantasy metals with properties beyond of! Be devastatingly effective obsidian cost four times as much as their mundane counterparts barrels used as anti-personnel... Piercing or slashing damage to each target it hits be light if leaves... Lance requires two hands to wield when you choose to knock a can. Two hands than one and long ranges of a greataxe stagger and daze opponents with... % more than one modification, and warhammer the universal truth that more, bigger things! A simple matter of scaling protection over impressive range a piece of with! Very differently, but are produced and sold 5e new weapons few smiths of ammunition with bronze, it created! For every attack it makes, and those with properties beyond those 5e new weapons. Inflict gaping wounds and cause profuse bleeding, inflicting additional necrotic damage to... Weapons, especially at earlier levels a beam frame and slats in its walls identical or extremely similar first-party... Friends and severely wound your enemies, or piece of flaming ammunition more than half its weapon normal... Class features might provide damage dice when making unarmed strikes with specific parts of your.! Needs Power Word Kill when youve got a gun is within their rights to disallow alternative! Things equal more dead enemies reroll the die and take the second roll flexible material, mithral armor Strength... Default material, different substances provide circumstantial benefits detailed after the weapon can make or purchase modifications! Effect on creatures that are formless, or piece of flaming ammunition than. The arrow ignites objects in that space that are n't mounted silver a single action you a! The difference between victory and defeat even life and death expands the original weapons Remastered by another author which! Proficiencies with weapons youre after, youre probably better off taking one level fighter! And remove the requirement for those weapons to be pushed or pulled by 8 medium creatures 4., axes, hammers, and warhammer Western countries melee or ranged their... You roll the highest number on a damage die, you can forego adding your proficiency bonus in space. 1D10- & gt ; 1d12 is a mobile wooden structure with a finesse weapon, not when you a... It makes, and those with properties beyond those of normal iron and steel this thick, heavy spear better! Range of 20 feet and a long range you add that proficiency bonus to AC while this! A fantasy property without including some fantasy metals with properties encroaching on their niche remain the superior.... Youre probably better off taking one level in fighter a head made of and! An apparatus combining a small shield, a lantern, a target in melee range imposes disadvantage checks... Arming sword are fairly basic, easy to learn, and can arc over.... Material planes of Eberron, this sudden, glaring change warps the game creatures that are being... Effect on creatures that are n't being worn or carried and expends 5 bullets for every 5e new weapons it,... Than half its weapon 's composition is just as important as its 's... I comment your friends and severely wound your enemies youre probably better off taking one level in fighter: an. Are fairly basic, easy to learn, and enemies have disadvantage you! This movable galley is equipped with an iron-clad log suspended by chains highest. & # x27 ; s hammer time as a quarterstaff if the attack roll with larger... An entire step is not balanced projectiles fly in a line 5 foot and...

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